Wednesday, March 25, 2009

Why Resident Evil 5 Annoys Me (Or: What I Hate About Capcom - Part One)

Yes. Resident Evil 5. The game I have been waiting for. Mind you, I have said this 6 other times. That's right, there have been *6* Resident Evil titles for main console games (many more for those insipid, mind-draining handheld consoles which I hate so much). I'll get into that stupidity later. For right now, let me just say how much I think Capcom's writers suck. For a moment, imagine that this game was called "Kill They Ass 5" and the holy name of Resident Evil was not used.
"Kill They Ass 5" would be a mediocre game based on mob-driven combat and a hideous inventory screen that recognizes a fistful of herbs as the same size as an AK-47. "Kill They Ass 5" is the same as "Kill They Ass 4" only much shorter, with a worse, more contrived storyline only loosely related to "Kill They Ass 4", containing the same (already killed) villain as "Kill They Ass 1, 2, and 3"
Why in the hell would anyone PAY for this crap? Because it's Resident Evil, that's why. Let me transport you back to a more innocent time . . . back when "The Original" Nintendo was just called Nintendo.
Your fearless writer was just a young man then. Still incredibly intelligent, but much less modest. My friend Chris brought into my home a black suitcase, hand-made for the purpose of protecting the absurdly expensive and fragile wonder he was about to unleash on me. The incredible, unmatched power of the Sony Playstation (Playstation "One" or PSX for all you kids out there). Ridge Racer was the first truly 3D, fast-paced racing game I'd ever seen. I sadly played that game for most of the night, not knowing that the best was yet to come. In the dark of the wee hours, Chris brought out a game that he said he was unable to play alone, at night. Resident Evil, known in Japan as Biohazard. The chilling, poorly-dubbed game play captured my imagination. A game where you had to AIM your gun, save ammunition, hide from enemies, and even maintain your inventory for the purpose of combining ingredients against later bosses. Not to mention the fact that brain-hungry zombies and rabid zombie dogs bursting through every window and out every door would make you eject whatever fluids you had inside your body at the time. This was the first time a game ever SCARED me. A long three years later, Resident Evil 2 came out. Again, ground breaking in the fact that it contained two discs, one for each of two characters. Depending on which order you played the game, different things would occur in the same places, giving you a terrified feeling of anticipation even if you had beaten the game before. One scene scared me so completely and so perfectly that I had to literally pause the game, burst out onto my patio, and sit with my hands shaking for several minutes.
It only took them one year to come out with the next game. That would've been a clue that something was wrong. Resident Evil 3 was the first real turd Capcom put out. It was easy. So easy, in fact, that you were expected to finish the game in less than two hours for a "bonus prize" of getting an infinite ammo automatic weapon. This was the first time I doubted Capcom. Then, they had the balls to release Resident Evil (One) for the Gamecube. Understand that the Gamecube, like the Wii, is a kiddy box. It sucks, and the games suck. So I had to fork out 200 clams for one of these plastic crap stains and buy a game which, even used, was difficult to find and over $40.00. The dubbing was better, the game play was good, but I was still playing THE SAME @#$%ING GAME. Even some of the secret areas and items were the same.
Less than one year later (alarm bells ring now), Resident Evil Zero came out. I kid you not. A Prequel to the game I loved so much. I chew prequels up and spit them into the toilet. I hate prequels like cats hate cold water. This prequel blew away my expectations by being so utterly ridiculous and insanely bad that I immediately sold my Gamecube. Best thing I have done to date except selling my Wii.
By now, I am stewing over Capcom. I happily play my games on my Playstation 2 and try desperately to ignore the rumors that Resident Evils 2 and 3 will be released for the Gamecube. I guess I should have said "re-released", because that's all they were. Shame on you, Capcom. That is dirty pool. Re-releasing a game to literally another generation of kids is tantamount to putting the Godfather Uncut on the silver screen and acting as if you deserve another Oscar. Luckily for my psyche, these turds swirled right down the drain where they sat, unsold, on the sewer of the bargain sale rack.
Resident Evil 4 exploded into game magazines with all the fury a major marketing campaign could muster. Fully two years before it's release, strategy guides on the Internet were filtering in from Japan. The rave reviews, first-rate fan response, and gorgeous screen shots from our pan-asian brethren were making all the zombie-killers in the US drool. Lo and Behold! Gamecube exclusively obtained rights to release! Playstation 2 would release the game TWO years later. With a lot of rage in my heart, I went back to the bargain store, plopped down 50 more dollars, and bought a Gamecube again. To my surprise, the Gamecube was actually quite a bit better, but the games were still happy little piles of multi-colored kiddy crap. Resident Evil 4 was probably the first time the rolling ball of hate for Capcom slowed.
Resident Evil 4 was good. It was not great, and not really scary. It was good. Tough, it had a good intuitive inventory screen (handguns take up 4 spots, rifles 8, etc.), and the enemies were smart, creating good fight scenarios and tense moments. The only thing keeping it from being genuinely pleasurable was the fact that it was NOT Resident Evil. It was "Kill They Ass 4". These things I was fighting were not Zombies, and they didn't scare me. OK, the chainsaw wielding brute with a bag over his head bursting through doors scared me a little, but it wore off the second time it happened. All in all, Capcom had made a good showing for itself, and I was pleased to see some innovation.
Resident Evil 5, in much the same way as Resident Evil Zero (*blech*), has overwhelmed me with how incredibly it sucks. I won't go into too much detail, suffice to say that inventory has once again degenerated into stupidity (now with added stupidity coming from a mentally-challenged AI "assistant" character blowing all your good items like a fat kid eating Oreos), and it's exactly the same as Resident Evil 4. So, Capcom . . . the old "take something good, rub feces in its hair, and smack on it on the head with a ball-peen hammer until it wets itself" thing working for you? How about the "lets make 'em wait four years for a re-make" thing?
I'll tell you what works for me. The "look at the box and if it says Capcom hide it behind something else" thing.

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